8 Mayıs 2015 Cuma

android apk Tutorial (LibGDX & MTX) Test7_LevelScreen

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TEST SCREEN

Did I say fast before, but nothing like this. I will show you to meaning of fast. In 25 line of codes (without comments), you are going to implement these:

  • Level button table
  • Sliding animation action for the table
  • Fully customizable ButtonLevels with %100 functionality
  • Set button textures, star holders, stars or any other achievement objects you want (coins, bottles, points ...)
  • Set the earned stars from database or text files
  • Lock the the levels which you desire (from database or text file) with a texture you want
  • MORE MORE MORE...






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Not much to say run the code from project, read comments and documentations

private void setUpLevelsScreen() {
// Create levels table
// ######################################################################
levelsTable1 = MenuCreator.createTable(true, Assets.getSkin());
levelsTable1.setPosition(-999, 0);
levelsTable1.addAction(Actions.moveTo(0, 0, 0.7f));
levelsTable1.top().left().pad(30, 30, 30, 30);

// Add to stage
// ######################################################################
getStage().addActor(levelsTable1);

// Add levels buttons
// Normally get this number from textfiles or database
// ######################################################################
int numberOfLevels = 20;

// Create buttons with a loop
for (int i = 0; i < numberOfLevels; i++){
//1. Create level button
final ButtonLevel levelButton = MenuCreator.createCustomLevelButton(Assets.btnLevel,Assets.btnLevelPressed);

//2. Set level number
levelButton.setLevelNumber(i + 1, Assets.font2);

//3. Set lock condition (get from database if it is locked or not and lock it)
// use if/else here to lock or not
// levelButton.setTextureLocked(Assets.btnBatLocked, true);

//4. Set stars or any other achievements (get from database or text files here)
// I just made a random number of earned stars
Random rnd = new Random();
levelButton.setLevelStars(Assets.imgStarHolder, Assets.imgStar, 3, rnd.nextInt(3) + 1);

//5. Add listener
//Add button listener to go to a level (gamascreen)
levelButton.addListener(new ActorGestureListener() {
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
super.touchUp(event, x, y, pointer, button);
}
});

//6. Add row after each 5 level button to go down or how many do you need
if(i % 5 == 0){
levelsTable1.row();
}

// Add to table
levelsTable1.add(levelButton).size(100, 100).pad(5, 5, 5, 5).expand();
}
}





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